Snooker
This is very much like the game ‘snooker.’ Scoring is the same with the addition of a time limit being set. Eg. Hurdles (red ) 1 point Seesaw (black ) 7 points Jumps are the ‘red’ balls and contact equipment the coloured balls. Eg. tyre is deemed as the yellow ball. The object is to ‘sink’ a red then a colour to accumulate points, once all reds have been completed colours need to be completed in order to score maximum points. The winner is the highest points in the fastest time.